Finite Probability

Things I've done

Here is a list of projects I've undertaken, participated in, or contributed to.

HoloLens Materials Stress Visualization Application

Hinsdale Wave research laboratory / 2022-2023 / Oregon State University

  • Led a team in the development of a Unity Engine application with the collaboration of project partners.
  • Designed and modeled 3D assets that integrated with real-world objects.
  • Implemented interactive textures using C# to enable users to visualize real-time structural stress
  • Conducted biweekly discussions and workshops to foster development and team unity.
  • Link To Project Repository

    Machine Learning Radio Perturbation Attack

    Graduate Machine Learning Development Course / 2022-2023 / Oregon State University

  • Trained and developed a machine learning network to understand human language using Python and the Pytorch library.
  • Collaborated in team development meetings to offer feedback and devise strategies for implementing a PGA attack on a voice recognition model.
  • Designed and executed a PGA attack that effectively manipulated widely used speech recognition machine learning models to interpret static noise as spoken words
  • Link To Project Repository

    Finite Probability Website

    Indie Development / 2023-2023 / Oregon

  • Utilized HTML, CSS, and JavaScript to create a responsive and user-friendly interface.
  • Implemented a mobile-first design approach for optimal user experience across devices.
  • Created UI/UX elements including logo's.
  • Currently Hosted on github at: friedrau.github.io
  • Link To Project Repository

    Invent Oregon

    Entrepreneurial competition / 2019-2020 / Southwestern Oregon Community College

  • Was team lead throughout the competition.
  • Secured development funds to innovate a self-tightening shoe intended for individuals with mobility difficulties.
  • Utilized AutoCAD to craft 3D models for rapid printing and prototyping.
  • Pitched and delivered presentation of our shoe design to Nike, Adidas, and Sneakers.
  • Photo Gallery

    News Article

    Indie Game Development

    Indie Development / 2014-2015 / Oregon

  • Designed and developed a Unity game called Cubic Prism for iPhone. A puzzle game where players navigate through a map solving color-based puzzles.
  • Created logo, game assets, art style and animation.
  • Create sound assets and music.
  • Trailer Binary Snack

    Genie Quest Intern

    Game Development / 2014-2016 / Utah

  • I created 2D UI/UX elements for an augmented reality application, Allowing users to scan products and instantly access relevant information.
  • I integrated Json queries into the backend API to enable data retrieval and communication.
  • Created Concept art, app layout charts, sprites and icons.